One 22 x 34 Map
110 strategy cards
Three counter sheets
Four power displays
Five player aid cards
Two six-sided dice
Clash of Monarchs lets two to four players recreate the titanic struggle that raged across Europe and the world, pitting Frederick the Great's Prussia and its British allies against Maria Theresa's Coalition of Austrian, French, Russian, Saxon, Swedish, and Holy Roman Empire forces.
Each player directs the effort of one or more of the major powers, plus their minor allies, using the card-driven operations and point-to-point movement system of many of GMT's most highly-regarded games. The cards help players enact Frederick's pre-war invasion planning, the operational ascendancy of Prussian and Hanoverian light troops, formation of the Austrian General Staff, huge financial loans, court intrigue at Versailles, Vienna, and St. Petersburg, and dozens of other key political, economic, and military events.
COM also uses split decks, which foster play of each power's events in two phases -- Early War (usually through mid-1758), and Wider War (1758 to conclusion) - and allow a multi-player game to use exactly the same rules as a 2-player contest