The acclaimed RPG of modern occult intrigue returns in a stunning new
hardcover edition. Completely reorganized, largely rewritten, and jam-packed
with new art, the second edition of Unknown Armies isn't just better.
It kicks metaphysical ass!
We've remixed the book based on the level of campaign you want to play:
Street, Global, or Cosmic. At street level, you're outsiders to the secret
world of magick, ordinary people entering a land of mystery and peril.
At global level, you're mojo-wielding cabalists in the occult underground,
pursuing your arcane agendas and plotting against your rivals. At cosmic
level, you're in tune with the cosmos itself, fighting to shape the next
incarnation of reality. Background material is divided up as well, so
new players in a street-level campaign only read what the GM wants them
to know.
But the beats don't stop there:
Much more information for new players, to get them into the mindset
of the game and help them make better characters and stronger campaigns.
New character-creation options, including Trigger Events, Paradigm
Skills, and power levels scaled to match the level of campaign you're
playing.
Numerous rules tweaks, including a new initiative system, Fuzzy Logic
skill checks, player-directed combat modifiers, amped-up martial arts
rules, a new experience system, and more, all dedicated to upgrading
UA's innovative percentile system into a lean and precise tool for fast
play and player empowerment.
More magick for non-adepts: Authentic Thaumaturgy, new rituals and
artifacts, and revised versions of Proxy Magick and Tilts allow the
freewheeling use of symbolic, sympathetic magick by anyone with the
will to make it happen.
Twelve schools of magick (up from seven in UA1) for obsessed adepts,
including revised versions of published schools (Bibliomancy, Personamancy,
and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy).
Fourteen avatars (up from eight in UA1) for archetypalists, including
revised versions of published avatars (The Messenger, The Mother, The
Mystic Hermaphrodite, and the True King) and two new avatars (The MVP
and The Warrior).
More resources for the GM, including specific guidance on combat,
wounds, skill checks, campaign building, and other critical issues.
New cover art and design, new interior art and design, and a hardcover
binding to keep this fat bastard of a game in line.